Termed War Rules

By: RyanS96
Last update: Wed 08-07-2026

Rules for Termed wars:

  1. Do not exceed the war score target laid out in the newsletters. Hits after the target is reached are not paid.
  2. Do not exceed the individual hit cap laid out in the newsletters. Hits made exceeding this cap are not paid.
  3. Maintain a minimum of 1.75 Fair Fight average.
  4. Going below this average is penalised with a 25% reduction in war pay.
  5. Only leave enemy members when attacking them.
  6. Do not hit any online players or idle players under 10 minutes last action, unless you have a medout deal with them.
  7. Keep flying and self-hosping to a minimum during the first couple of hours of a termed war.
  8. Use Warlord weapons from the armoury where possible.
  9. If multiple players are wanting to hit the same target, then hit calling rules will apply.
  10. Hits can be called under 2 minutes (01:59) before a target leaves the hospital.
  11. If a lot of people are competing for the same target, please be mindful of this and try to share hits where possible. Remember we are a faction of friends.

Med Out Deals

A med out deal is when you agree with an enemy to med out of hospital for eachother for easy termed hits. The rough process is:

  1. One of you strips and equips a pillow
  2. The other hits you and leaves you
  3. You use a small first aid kit to get out of hospital
  4. Repeat until that persons hit is done
  5. Switch roles. Whoever was being hit earlier, now does the hitting.
  6. Tip: If you struggle to hit the other player then use a pepper spray, it will lower their dex massively.
  7. It is important to remember that sometimes people have different hit caps. Make sure you know what you are agreeing to beforehand.

The War Stash System:

  1. We operate a War Stash System whereby termed war hit payments are capped.
  2. This is usually capped at 2m per hit, but this may be subject to change in rare circumstances.
  3. Any leftover money is collected in the War Stash
  4. The stash is used to cover all war related costs, including Revives, Mercs, Bounties and temporary weapons (Including needles).
  5. It is also used to subsidise real war pay, where possible.