We ask for players to join group fights in order to generate distraction. Even if you have very low stats this is a huge contribution and very helpful.
When multiple players attack an opponent, that defender's stats can be effectively reduced. For every additional player (on top of the first) that makes an action against a defender within the last 30 seconds will add a level of distraction to them. Distraction affects a defenders ability to make a turn against an attacker; a defender will have a "one in number-of-attackers" chance to make a turn, every time an attacker makes a turn against them. For example, if four players attack a defender, each time they make a turn the defender will have a 25% chance to make a turn back against them Distraction affects a defenders Defense and Dexterity stats directly; a defender will have their effective Defense and Dexterity halved for every level of distraction that is active.
DO NOT sit idle in a fight. Based on the count of people in a fight, hit when distraction gets close to the total players in the fight!
As soon as you join throw a temp (tear or smoke), then if there are 4 attackers in the fight, ideally do a hit when the distraction is around 3*, if it is taking over 10 seconds to hit your number just hit to restart the count
See the graphic below to see how to tell if you're causing distraction or not
